Into the Deep Blue Sea

Talking about the sales figures for Crysis, and thinking about the amount of time and energy that the folks at Crytek put into the game reminded me of a casual game company I read about on Kotaku this morning.

After finishing up work on the Hitman series, a bunch of the developers left IO Interactive and started a new company, The Game Equation, to work on casual games. Much like God of War’s David Jaffe, they decided that spending years of their lives working on one game which may or may not succeed was not for them. So now, a small group of people work on quick, simple games, designed to sell many copies at a low price. I have to say, there is a certain appeal to that. Get the idea polished and done, with minimal risk.

They seem to have two games available right now, both with a demo.

Deep Blue Sea In-game ScreencapDeep Blue Sea will be extremely familiar to anyone who’s played Puzzle Quest or Bejeweled. The goal is to guide your diver to the bottom of the screen by clearing out sets of 3 matching tiles. Every turn you may swap two adjacent tiles, if doing so creates a set of 3 matching tiles in some way. The twist that Deep Blue Sea brings to the genre is that some tiles, when cleared, will provide you with money you can use to buy upgrades to take into the next level. Things like a larger coffer, and special weapons for clearing tiles in rule-bending manners.

Constellations In-game ScreencapConstellations is more interesting to me, as it has a newer gameplay mechanic. You’re dropped in the middle of a multi-coloured starfield, and you have to create links of stars in a specific sequence in order to proceed deeper into the field. The stars you choose can be located anywhere on the screen, but each star you select draws a beam to the previous star, and you cannot choose a star that would link through a previous beam. Fulfilling the requirements for a 3-star chain is easy, but I can imagine how a sequence of 20 stars would prove challenging. A secondary mode has you building chains as quickly as possible in a race to the end of the level.

Back to Work

After a very generous week and a half off work, it’s back to business as usual. The nice thing is that I have a week and a half of podcasts to catch up on while I work. Today I listened to the latest GFW Radio (otherwise known as 97.5 The Brodeo). Of particular interest was the discussion on the extremely poor sales figures for PC titles Crysis (85k) and Unreal Tournament 3 (30k in November). Compare this with approximately 1.5 million copies of Call of Duty 4 sold in the same month for the Xbox 360 alone!

While I’ve only played UT3, the reviews of Crysis indicate that lack of quality is not really the cause of the poor sales of these two titles. I can only assume that the incredibly strong console lineup, combined with the lasting appeal of titles like Team Fortress 2 and World of Warcraft on the PC side of things had a crippling effect on them. There simply wasn’t time or money left in most gamer’s budgets for these two titles. I’m still working through the backlog of games released in November last year, although I did pick up Crysis today as it sounds like there is a lot of really interesting emergent gameplay in it. I have no idea when I’ll get around to playing it, however.

Shanks for the Memories

Assassin’s CreedI’ve spent the last two days of my Christmas vacation playing Assassin’s Creed for the 360. Set in 1191 AD, you play an assassin named Altair, trying to earn back the respect of your guild by carrying out various deeds in several historically-accurate ancient cities. So far I’ve explored the poor sections of Damascus, Acre, and Jerusalem via their rooftops, alleys and sidestreets while avoiding annoying beggars, saving beleaguered citizens and shanking the shit out of guards with my wrist-mounted, spring-loaded dagger.

Assassin’s Creed features a fairly ground-breaking new gameplay mechanic, derived from Parkour and or free-running whereby Altair can grab most any surface and pull himself over it, or jump onto/over it. It makes for a very dynamic-looking game, especially when being chased by a pack of guards as you bound from rooftop to rooftop.

I’m enjoying the game so far – it’s absolutely fantastic looking, and Altair looks like a total bad-ass. The only complaints I have are minor, although they are pretty pervasive.

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I’m a big fan of guitar solos


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3 Year Anniversary

According to Blizzard’s World of Warcraft launcher, this week marks the third year since WoW launched. How did you celebrate? I celebrated by canceling my account!

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Things you didn’t know about Polar Bears

Soapbox says:

I was listening to Kevin Smith’s SModcast and they were talking about this book of “things you think you know” and one of them was that Polar Bears cover their noses to camouflage themselves in the snow. M. says:
Oh is that so?
M. says:
I suspect you are full of that thing people know to be ‘shit’.
Soapbox says:
Yeah the author said that wasn’t true.
Soapbox says:
When Polar Bears don’t want to be seen, they wear trench-coats
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Broken

I’ve spent the past three or four days trying to restore my computer after a Harddrive and/or Motherboard failure. I’m not quite sure which one. Anyway, all my files are lost to the nether, so I’ve been running File Restore. It’s taking a looooooong time, but it seems to be picking up a lot of stuff I lost.

I’m posting on my laptop at the moment, which I’m using like a regular PC by the magic of USB ports and a video out.

Ratchet & Clank Future: Tools of Destruction comes out this week for the PS3. The demo was fantastic. I can’t wait to play the whole thing. Also, how great is this poster?

With Orange

I was walking back from the comic store, with Issue #7 of Buffy and DC Comics’ Countdown #30 in hand. Not that you’d know – wrapped, as they were, in the comic store’s usual brown paper bag. I’m always a little self-conscious when I carry the comics back to work because an anonymous brown paper bag wrapped around comic books looks a little like a bag of porno.

In front of me, a couple was walking, hand-in-hand. They were pretty nondescript, except for the lady’s shirt which was black with red writing along the back. Because of her rotund torso, I couldn’t quite make out what the writing said, except for the word “fuck,” which has a tendency to stick out when it’s written on somebody’s shirt and you don’t have any choice but to look at it for 10 minutes.

I’ve got a pretty foul mouth, but I try not to swear out loud in places where kids or people who would be offended are around. So looking at this shirt was making me feel a little weird, but I still couldn’t figure out the rest of the slogan.

I closed the distance between us a bit, and the text became a little easier to read. something…. “with fuck all”

At this point, I’m thinking that a t-shirt with the word “fuck” on it should probably be saying something pretty clever to back up using a shocking word like that. Something like…

Oh! Suddenly the red blob forms into a word. The shirt says “Rymes with fuck all”

What the fuck is a “Rymes”?

Attention buffoons: Make sure your shocking t-shirt doesn’t make you look like a goddamn dunce before you go outside in the morning. Also, when you wear oversized black running shoes and white socks with your tan shorts, it draws unflattering attention to your trunk-like legs.

DOA

We just finished watching the DOA movie, which has been talked about among my circle of friends for quite some time. About 2 years, to be precise – half of that spent wondering when the completed movie was ever going to be released to theatres. Perhaps because it’s based on a fighting game famous, not so much for its fighting, but for its female fighters with enormous, wobbling boobs, I was expecting this movie to be terrible. And, I guess, it is.

The problem is… I kind of liked it.

Maybe it’s because it’s similar to Charlie’s Angels, with a cast of ass-kicking girls and nerdish, ineffectual guys who like the girls. Maybe it’s because Corey Yuen, a fairly fantastic fight choreographer was directing. Maybe it was the appearance of Collin Chou, the cooler-than-cool Seraph from the Matrix sequels.

No, it wasn’t any of that. The moment I decided I liked the movie was when Jaime Pressly hit a guy in the head with a reverse-sumersault kick, and it made a noise like a rifle going off.

Motherfucking 2.3, son

The blog is back up, at its new address and running WordPress 2.3. There were a few moments when I was about to say “fuck it” and erase the whole thing, but I persevered, erased the whole thing three times and then reinstalled everything from a backup. It was truly a triumph of man over his own incompetence.

I’m already liking the fact that the editor doesn’t freak out and give me random paragraph breaks all over the place. Tomorrow I’ll check out some new themes and see if I can get embedded Youtube videos going.