<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Notes from the &#039;Box &#187; Xbox 360</title>
	<atom:link href="http://blog.soapboxpreacher.com/category/videogames/xbox-360/feed/" rel="self" type="application/rss+xml" />
	<link>http://blog.soapboxpreacher.com</link>
	<description>A catalog of gross consumerism and rampant videogame addiction</description>
	<lastBuildDate>Sat, 26 Nov 2011 16:49:51 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.1</generator>
		<item>
		<title>Assassin&#8217;s Creed, the Finishing</title>
		<link>http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/</link>
		<comments>http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/#comments</comments>
		<pubDate>Wed, 09 Jan 2008 06:12:53 +0000</pubDate>
		<dc:creator>Soapbox Preacher</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/</guid>
		<description><![CDATA[<a href="http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/" title="Assassin&#039;s Creed, the Finishing"></a>Assassin&#8217;s Creed got did-ed last night at about 2:30 am. Probably the biggest failing of the game is that it presents itself as a game about blending into crowds, evading enemies and stealthily dispatching your targets. By the end of &#8230;<p class="read-more"><a href="http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/" title="Assassin&#039;s Creed, the Finishing"></a><p><a href="http://assassinscreed.com/index.php">Assassin&#8217;s Creed</a> got did-ed last night at about 2:30 am. Probably the biggest failing of the game is that it presents itself as a game about blending into crowds, evading enemies and stealthily dispatching your targets.</p>
<p>By the end of the game, it turns into a straight-up beat-em-up in the style of <a href="http://devilmaycry.com/">Devil May Cry</a> or <a href="http://www.heavenlysword.com/">Heavenly Sword</a>. I mention those games in particular because while the majority of your Assassin&#8217;s Creed experience lets you choose to fight or flee, the last few levels remove that choice entirely. Invisible walls start popping up to prevent you from doing anything but fighting through the clumps of 10-15 enemies you&#8217;ll have to dispatch. It just doesn&#8217;t feel consistent with the rest of Altair&#8217;s actions.</p>
<p>I also have to say I was pretty disappointed with the ending. I&#8217;m not going to spoil it, but I felt it was an unsatisfying end to the game, especially since I actually enjoyed Desmond&#8217;s story more than Altair.</p>
<p>It&#8217;ll be interesting to see what Ubisoft does for the sequel. Hopefully they&#8217;ll be provided the time needed to make the game this should have been.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.soapboxpreacher.com/2008/01/09/assassins-creed-the-finishing/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Hey, look what I bought</title>
		<link>http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/</link>
		<comments>http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/#comments</comments>
		<pubDate>Fri, 04 Jan 2008 04:43:11 +0000</pubDate>
		<dc:creator>Soapbox Preacher</dc:creator>
				<category><![CDATA[Videogames]]></category>
		<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/</guid>
		<description><![CDATA[<a href="http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/" title="Hey, look what I bought"></a>Hey, lookit what I picked up in Chapters today! This isn&#8217;t the first cover our game has gotten, but it&#8217;s the first one in a while. You should go check it out, there&#8217;s a few pictures I haven&#8217;t seen anywhere &#8230;<p class="read-more"><a href="http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/" title="Hey, look what I bought"></a><p><img class="alignleft" src="http://blog.soapboxpreacher.com/wp-content/uploads/2008/01/360-gamer-too-human-cover-small.jpg" alt="360 Gamer Too Human Cover (Small)" />Hey, lookit what I picked up in Chapters today! This isn&#8217;t the first cover our game has gotten, but it&#8217;s the first one in a while. You should go check it out, there&#8217;s a few pictures I haven&#8217;t seen anywhere else.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.soapboxpreacher.com/2008/01/03/hey-look-what-i-bought/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Shanks for the Memories</title>
		<link>http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/</link>
		<comments>http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/#comments</comments>
		<pubDate>Wed, 02 Jan 2008 05:35:57 +0000</pubDate>
		<dc:creator>Soapbox Preacher</dc:creator>
				<category><![CDATA[Xbox 360]]></category>

		<guid isPermaLink="false">http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/</guid>
		<description><![CDATA[<a href="http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/" title="Shanks for the Memories"></a>I&#8217;ve spent the last two days of my Christmas vacation playing Assassin&#8217;s Creed for the 360. Set in 1191 AD, you play an assassin named Altair, trying to earn back the respect of your guild by carrying out various deeds &#8230;<p class="read-more"><a href="http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/">Read more &#187;</a></p>]]></description>
			<content:encoded><![CDATA[<a href="http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/" title="Shanks for the Memories"></a><p><a href="http://blog.soapboxpreacher.com/wp-content/uploads/2008/01/assassinsposing01logopy7.jpg" title="Assassinâ€™s Creed"><img class="alignleft" src="http://blog.soapboxpreacher.com/wp-content/uploads/2008/01/assassinsposing01logopy7.thumbnail.jpg" alt="Assassinâ€™s Creed" /></a>I&#8217;ve spent the last two days of my Christmas vacation playing <a href="http://assassinscreed.uk.ubi.com/experience/" title="Assassin's Creed at Ubisoft">Assassin&#8217;s Creed</a> for the 360. Set in 1191 AD, you play an assassin named Altair, trying to earn back the respect of your guild by carrying out various deeds in several historically-accurate ancient cities. So far I&#8217;ve explored the poor sections of Damascus, Acre, and Jerusalem via their rooftops, alleys and sidestreets while avoiding annoying beggars, saving beleaguered citizens and shanking the shit out of guards with my wrist-mounted, spring-loaded dagger.</p>
<p>Assassin&#8217;s Creed features a fairly ground-breaking new gameplay mechanic, derived from <a href="http://en.wikipedia.org/wiki/Parkour">Parkour</a> and or <a href="http://en.wikipedia.org/wiki/Free_running">free-running</a> whereby Altair can grab most any surface and pull himself over it, or jump onto/over it. It makes for a very dynamic-looking game, especially when being chased by a pack of guards as you bound from rooftop to rooftop.</p>
<p>I&#8217;m enjoying the game so far &#8211; it&#8217;s absolutely fantastic looking, and Altair looks like a total bad-ass. The only complaints I have are minor, although they are pretty pervasive.</p>
<p><span id="more-56"></span> First off, the camera has frequent trouble spots. Especially when you save a citizen, you get locked in a camera while they thank you, which prevents you from looking for the best way out. And once they finish talking to you, the camera will often be stuck with you off-screen. Very frustrating.</p>
<p>Secondly, the game suffers from the worst examples of misused Xbox Live Achievements/<a href="http://www.rareware.com/">Rare</a>-itis I&#8217;ve seen in a while. Scattered through every land are a set of 30+ flags. They can be perched on roof-tops in plain sight, or they can be squirreled away behind a bush, behind a building in a remote corner of a wide-open map. Once you collect all of the flags in an area, you get&#8230;&#8230;. some Achievement points. That&#8217;s it. It took me about an hour to collect the 30 flags in the starting area, which has very clearly defined boundaries, as well as being easily divided up into logical, searchable sections. Some of the cities have 100 flags, spread over a contiguous area. I would guess it could take 3 hours to find all of the flags for one city, which seems to me a clear case of someone making a deal with a strategy guide publisher. I would have expected at the very least that the flags would buy me some extra health or a stronger attack or more knives. But no, they&#8217;re just pointless busy-work for Achievement-whores. Very, very disappointing.</p>
<p>I&#8217;m trying to finish the game up in the next couple of days so I can start on <a href="http://www.us.playstation.com/Uncharted/">Uncharted: Drake&#8217;s Fortune</a> for the PS3, which I&#8217;m really excited to play. I&#8217;m about 30% through AC and I can already see why people have been calling it a tech demo, although that&#8217;s a bit harsh. While it&#8217;s a very good game so far, it does seem to be lacking something, but it&#8217;s hard to say what. I think it might be that too much control has been taken away from the player, which is a real shame.</p>
]]></content:encoded>
			<wfw:commentRss>http://blog.soapboxpreacher.com/2008/01/02/shanks-for-the-memories/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

