Category Archives: Xbox 360

Assassin’s Creed, the Finishing

Assassin’s Creed got did-ed last night at about 2:30 am. Probably the biggest failing of the game is that it presents itself as a game about blending into crowds, evading enemies and stealthily dispatching your targets.

By the end of the game, it turns into a straight-up beat-em-up in the style of Devil May Cry or Heavenly Sword. I mention those games in particular because while the majority of your Assassin’s Creed experience lets you choose to fight or flee, the last few levels remove that choice entirely. Invisible walls start popping up to prevent you from doing anything but fighting through the clumps of 10-15 enemies you’ll have to dispatch. It just doesn’t feel consistent with the rest of Altair’s actions.

I also have to say I was pretty disappointed with the ending. I’m not going to spoil it, but I felt it was an unsatisfying end to the game, especially since I actually enjoyed Desmond’s story more than Altair.

It’ll be interesting to see what Ubisoft does for the sequel. Hopefully they’ll be provided the time needed to make the game this should have been.

Hey, look what I bought

360 Gamer Too Human Cover (Small)Hey, lookit what I picked up in Chapters today! This isn’t the first cover our game has gotten, but it’s the first one in a while. You should go check it out, there’s a few pictures I haven’t seen anywhere else.

Shanks for the Memories

Assassin’s CreedI’ve spent the last two days of my Christmas vacation playing Assassin’s Creed for the 360. Set in 1191 AD, you play an assassin named Altair, trying to earn back the respect of your guild by carrying out various deeds in several historically-accurate ancient cities. So far I’ve explored the poor sections of Damascus, Acre, and Jerusalem via their rooftops, alleys and sidestreets while avoiding annoying beggars, saving beleaguered citizens and shanking the shit out of guards with my wrist-mounted, spring-loaded dagger.

Assassin’s Creed features a fairly ground-breaking new gameplay mechanic, derived from Parkour and or free-running whereby Altair can grab most any surface and pull himself over it, or jump onto/over it. It makes for a very dynamic-looking game, especially when being chased by a pack of guards as you bound from rooftop to rooftop.

I’m enjoying the game so far – it’s absolutely fantastic looking, and Altair looks like a total bad-ass. The only complaints I have are minor, although they are pretty pervasive.

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