Assassin’s Creed, the Finishing

Assassin’s Creed got did-ed last night at about 2:30 am. Probably the biggest failing of the game is that it presents itself as a game about blending into crowds, evading enemies and stealthily dispatching your targets.

By the end of the game, it turns into a straight-up beat-em-up in the style of Devil May Cry or Heavenly Sword. I mention those games in particular because while the majority of your Assassin’s Creed experience lets you choose to fight or flee, the last few levels remove that choice entirely. Invisible walls start popping up to prevent you from doing anything but fighting through the clumps of 10-15 enemies you’ll have to dispatch. It just doesn’t feel consistent with the rest of Altair’s actions.

I also have to say I was pretty disappointed with the ending. I’m not going to spoil it, but I felt it was an unsatisfying end to the game, especially since I actually enjoyed Desmond’s story more than Altair.

It’ll be interesting to see what Ubisoft does for the sequel. Hopefully they’ll be provided the time needed to make the game this should have been.

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